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| 80C1F0:20 |  | 1st bonus round is 20 seconds |
| 80C1F0:60 |  | 1st bonus round is 60 seconds |
| 80C1F0:80 |  | 1st bonus round is 80 seconds |
| 80C1F0:99 |  | 1st bonus round is 99 seconds instead of 40 |
| C0E1BD:00 |  | 1st hit of any kind defeats opponent |
| 00CA35:A0 |  | 1st pl. can influence 2nd pl. moves!!! |
| C1EC29:14 |  | 1st throws do more damage (if you have enough energy), others do less damage |
| 80C1F2:20 |  | 2nd bonus round is 20 seconds |
| 80C1F2:60 |  | 2nd bonus round is 60 seconds |
| 80C1F2:80 |  | 2nd bonus round is 80 seconds |
| 80C1F2:99 |  | 2nd bonus round is 99 seconds |
| C0CC2F:01 |  | After round says time, CPU never counts your score. |
| C198DE:00 |  | After you win you go into your ready pose (turn off effect to stop) |
| C198DC:77 |  | After you win, you will look like you were hit in the face and bounce |
| C0CC5F:FF |  | Almost perfect no stats or energy code. It hides in the background. |
| C193DF:77 |  | Any hit, even when blocked, knocks you to the floor. |
| C18850:0B |  | Balrog's first Dash Punch goes faster |
| C18850:01 |  | Balrog's first Dash Punch(tm) goes slower |
| 80E2D5:0A |  | Balrog's first Turn Punch goes faster Chun Li(tm) Codes |
| 80E2D5:02 |  | Balrog's first Turn Punch(tm) goes slower (& a little backward) |
| 80E198:0A |  | Blanka's hard Rolling Attack goes faster |
| 80E198:01 |  | Blanka's hard Rolling Attack(tm) goes slower |
| 80E1A1:0C |  | Blanka's hard Vertical Rolling Attack goes out farther |
| 80E1A1:01 |  | Blanka's hard Vertical Rolling Attack(tm) doesn't go as far |
| 80E194:0A |  | Blanka's light Rolling Attack goes faster |
| 80E194:01 |  | Blanka's light Rolling Attack goes slower |
| 80E19D:01 |  | Blanka's light Vertical Rolling Attack doesn't go as far |
| 80E196:0A |  | Blanka's medium Rolling Attack goes faster |
| 80E196:01 |  | Blanka's medium Rolling Attack goes slower |
| 80E19F:01 |  | Blanka's medium Vertical Rolling Attack doesn't go as far |
| 80E19F:0C |  | Blanka's medium Vertical Rolling Attack goes out farther |
| C0DC72:DC |  | Both players invisible and stuck in thier own corners, but can strike |
| 00CA74:83 |  | buttons are switched or something |
| C09864:2B |  | Champion Edition CPU Vs CPU |
| 80E1B6:0A |  | Chun Li's hard Whirlwind Kick goes farther |
| 80E1B2:01 |  | Chun Li's light Whirlwind Kick doesn't go as far |
| 80E1B2:0A |  | Chun Li's light Whirlwind Kick goes farther Blanka(tm) Codes |
| 80E1B4:01 |  | Chun Li's medium Whirlwind Kick doesn't go as far |
| 80E1B4:0A |  | Chun Li's medium Whirlwind Kick goes farther |
| C19982:77 |  | CPU does strange things on Difficulty 8. Best FX with Dhalsim. |
| C188DE:77 |  | CPU fireballs are dark blue |
| C183AF:77 |  | CPU is invisible |
| C1A3CF:D7 |  | Damage indicators float downward instead of disappearing |
| C0CC7F:01 |  | Dots or lines under the energy bar. Names are gone or scrambled and time is barely readible. |
| 23B2-8DAI |  | Each hit knocks your opponent off the top of the screen. Turn GG off |
| 80E177:01 |  | Edmond Honda's hard Sumo Head Butts are slower |
| 80E177:0F |  | Edmond Honda's hard Sumo Head Butts(tm) are faster |
| 80E180:18 |  | Edmond Honda's hard Sumo Smashes go off the top of the screen |
| 80E180:12 |  | Edmond Honda's hard Sumo Smashes(tm) are faster |
| 80E173:0F |  | Edmond Honda's light Sumo Head Butts are faster |
| 80E173:01 |  | Edmond Honda's light Sumo Head Butts are slower |
| 80E17C:12 |  | Edmond Honda's light Sumo Smashes are faster Sagat(tm) Codes |
| 80E175:0F |  | Edmond Honda's medium Sumo Head Butts are faster |
| 80E175:01 |  | Edmond Honda's medium Sumo Head Butts are slower |
| 80E17E:12 |  | Edmond Honda's medium Sumo Smashes are faster |
| C0CC6F:C6 |  | Energy meter ALWAYS goes to the right when hit. It's also doubled. |
| C0CC2F:FF |  | Everlasting winning or losing pose. |
| C0FC12:FF |  | Every face on select screen is Ryu's |
| 80E36F:00 |  | Extra slow backwards fire balls or sonic boom (Fierce) |
| 80E36B:00 |  | Extra slow backwards fire balls or sonic boom (Jab) |
| 80E177:FF |  | Extra slow e. Honda head butt |
| E1C771:3F |  | Fast fireballs and sonic booms |
| C1F3DF:FD |  | Fighter select boxes made of parts of the SF2:T logo |
| C19CBF:A5 |  | Fireballs go nowhere |
| C186DF:C9 |  | Game BO's at match |
| 00E08A:27 |  | Give Ryu electric fireballs(turn off when at M.Bison) |
| 00CAF1:CE |  | Got to VS mode and whatever stage you go to, you will play against him! |
| C1E36F:7B |  | Guile's leaping Hard and Medium attacks drain his life |
| 80E15B:F4 |  | Hard Hurricane Kicks go Backwards when you face right |
| 80E36F:EF |  | Hard projectiles go faster |
| 80E36F:FF |  | Hard projectiles go slower |
| C3B67A:08 |  | Hard special moves become disabled |
| C1B27A:00 |  | Hard special moves become light |
| C1BA7A:02 |  | Hard special moves become medium |
| C3B67A:03 |  | Hard special moves become strange |
| 00DA84:83 |  | hit enemy anywhere! |
| C0DC12:FF |  | Hit from almost anywhere |
| C193DF:78 |  | Hitting the CPU will turn it into a punching bag. Boosts Score. |
| C1862F:FF |  | In round 2, Player 1 is invisible and makes Player 2 float by jumping |
| 95C372:3F |  | Infinite energy |
| 7E052F:B0 7E0530:B0 7E0636:B0 |  | Infinite Health P1. Your player also gets no effect from enemy hits, ie. Ignores attacks. Submitted by Dreamdweller |
| C0C875:00 |  | Infinite time |
| C186DF:BF |  | Invisible players |
| C19060:00 |  | Jump to disappear. You will be invisible and invulnerable. |
| 80D603:07 |  | Ken jumps backward farther |
| 80D5FB:F7 |  | Ken jumps forward farther |
| 80E14F:01 |  | Ken's hard Dragon Punch doesn't go as far |
| 80E14F:0E |  | Ken's hard Dragon Punch goes farther |
| 80E14D:01 |  | Ken's medium Dragon Punch doesn't go as far |
| 80E14D:0B |  | Ken's medium Dragon Punch goes farther |
| 80E36B:EF |  | Light projectiles go faster |
| 80E36B:FF |  | Light projectiles go slower Edmond Honda(tm) Codes |
| 80E259:0A |  | M. Bison's hard Psycho Crusher goes faster |
| 80E259:01 |  | M. Bison's hard Psycho Crusher(tm) goes slower |
| 80E262:0A |  | M. Bison's hard Scissor Kick goes faster |
| 80E262:01 |  | M. Bison's hard Scissor Kick(tm) goes slower |
| 80E255:01 |  | M. Bison's light Psycho Crusher goes slower |
| 80E25E:0A |  | M. Bison's light Scissor Kick goes faster Balrog(tm) Codes |
| 80E25E:01 |  | M. Bison's light Scissor Kick goes slower |
| 80E257:01 |  | M. Bison's medium Psycho Crusher goes slower |
| 80E257:0A |  | M. Bison's medium Psycho Crusher goes faster |
| 80E260:0A |  | M. Bison's medium Scissor Kick goes faster |
| 80E260:01 |  | M. Bison's medium Scissor Kick goes slower |
| 80E36D:00 |  | Medium projectiles go backwards slowly |
| 80E36D:EF |  | Medium projectiles go faster |
| 80E36D:FF |  | Medium projectiles go slower |
| 0289FE:C1 |  | missing faces and choices |
| C183DF:77 |  | Missing text and cursor |
| C0E21B:B5 |  | Most attacks do no damage (throws still work) |
| C1E4E3:A5 |  | Most special moves go nowhere |
| C19AD0:F7 |  | Moves are LETHAL! After you kill each other you don't die. |
| C1869F:FF |  | Near invisibility. Ken's head still visible |
| C1A38F:DD |  | No damage or block indicators |
| 00DAB5:F3 |  | no fall when hit with AXE KICK |
| 008EA4:C4 |  | no names in select screen |
| 00CEC4:C4 |  | NO THROWS !! (great in vs.) |
| C18B88:77 |  | Occasionally you will face the wrong direction, really confuses CPU |
| C19CBF:D0 |  | Odd Colored non-moving Projectiles |
| 00DAE4:83 |  | One punch or kick KILLS !! |
| C186D8:11 |  | Only player on right is visible |
| C091D2:77 |  | Pixelates certain backgrounds and selection screens |
| C091D2:FF |  | Pixelates more of the backgrounds |
| 00BB42:52 |  | Play 23 rounds against 1 World Warrior |
| D0986E:AC |  | Player 2 is there, as if you had pressed start on controller 2 |
| C1A0D2:95 |  | Player 2 jumps strangly (short hops, random lengths, etc.) |
| C183FF:77 |  | Player Select screen is missing and you can't see the blows you |
| C0E317:00 |  | Players can walk through each other |
| C1B072:8B |  | Press down to sweep |
| C1B072:67 |  | Press down to Teleport. Player 2 can push down to move Player 1 |
| 00DD2C:07 |  | Prevent computer from blocking low attacks |
| C1E35F:B7 |  | Projectiles don't exist |
| C0DC22:FF |  | Projectiles sometimes hit low |
| C08CE2:69 |  | Push Start for vs. battle on the FIRST select screen. |
| C1B072:D7 |  | Pushing down mixes your responses with your enemy's. You are vuln. |
| 00CD8E:53 |  | Rebounding Fireballs |
| C0BC02:FF |  | Repeat stage names, turn of GG to stop |
| C18AD3:77 |  | Resets when you throw an enemy |
| 80D583:07 |  | Ryu jumps backward farther |
| 80D57B:F7 |  | Ryu jumps forward farther Ken(tm) Codes |
| 80E143:08 |  | Ryu's hard Dragon Punch goes farther |
| 80E143:01 |  | Ryu's hard Dragon Punch(tm) doesn't go as far |
| 80E13F:08 |  | Ryu's light Dragon Punch goes farther |
| 80E141:01 |  | Ryu's medium Dragon Punch doesn't go as far |
| 80E141:08 |  | Ryu's medium Dragon Punch goes farther |
| 80E2B7:0B |  | Sagat's hard Tiger Knee goes left |
| 80E2B5:0B |  | Sagat's hard Tiger Knee(tm) goes farther |
| 80E29D:08 |  | Sagat's hard Tiger Uppercut(tm) goes farther |
| 80E359:02 |  | Sagat's high Tiger Shots(tm) are disabled-- you can still do the move but no projectile comes out |
| 80E2A5:0B |  | Sagat's light Tiger Knee goes farther 70 Bison(tm) Codes |
| 80E299:08 |  | Sagat's light Tiger Uppercut goes farther |
| 80E35B:02 |  | Sagat's low Tiger Shots are disabled |
| 80E2AD:0B |  | Sagat's medium Tiger Knee goes farther |
| 80E29B:08 |  | Sagat's medium Tiger Uppercut goes farther |
| C186D0:11 |  | Segmented while doing moves |
| C0E1BD:11 |  | Slow play,no moves damage except throws & holds. |
| C0FC02:FF |  | Some icons on top of screen, no flags either |
| EDB2-7DAI |  | Some special moves freeze opponent. (H-Kicks, Sumo head butt, etc.) |
| C0D36E:58 |  | Start with 1/2 energy |
| C0D36E:2C |  | Start with 1/4 energy |
| 80C1EE:10 |  | Start with 10 seconds |
| C0D36E:84 |  | Start with 3/4 energy |
| 80C1EE:30 |  | Start with 30 seconds |
| 80C1EE:50 |  | Start with 50 seconds |
| 80C1EE:70 |  | Start with 70 seconds |
| 80C1EE:90 |  | Start with 90 seconds instead of 99 |
| C186CF:FF |  | The back half of the fighters is visible the rest isn't |
| C1EC29:A3 |  | Throws do no damage |
| C1EC29:FF |  | Throws do NO damage |
| C1EC29:00 |  | Throws do no damage or alot more damage. Unknown: |
| C0C844:8E |  | Timer doesn't count down |
| C09864:33 |  | Turbo Edition CPU Vs CPU |
| C08C8E:E2 |  | Watch the demo, it's awesome! Ryu's is the best! |
| 008A34:C0 |  | weak attack doesn't work |
| 019AD3:62 |  | When you throw the enemy the screen freezes and and part of the background shifts out of place. |
| C198DE:01 |  | When you win you imitate him! |
| C198DE:64 |  | When you win, you look away in disgust (turn effect off to stop). |
| C0C523:01 |  | Winner of 2nd round wins the battle |
| C1863F:FF |  | You are 2-5 inches right of your real position. Look at shadows, not |
| C1939A:2A |  | You make special move sounds when you do some normal attacks |
| C19092:EE |  | You will freeze before doing a jumping attack |
| C1C92A:64 |  | You will suffer an unexpected energy loss randomly. |